Just released my new game. It’s another horror game using the ZX Spectrum visual style. It’s much bigger and more complicated than Stay Indoors was.
Male
Sheffield, UK
Joined on 9/17/04
Posted by Chris - 2 weeks ago
I'm currently working on a sequel to Stay Indoors which is approaching completion.
The story of this game is that the kid becomes trapped in a world inhabited by monsters, and must find a way out whilst rescuing other kids who have also been taken there. The game features a wider variety of monsters than the first game and a number of other traps to watch out for.
Peanut the dog returns in this game, and can now be used to fight back against some enemies.
The Children Under the Bed is probably my biggest game yet, and I expect it will come out in early March.
Posted by Chris - January 1st, 2025
Happy new year everyone!
I made this small game over Christmas break. It’s a brick breaker/platformer hybrid where your goal is to clear the blocks up top but not allow them to destroy the platforms you’re standing on.
Have a go and let me know what you think of it!
Posted by Chris - December 15th, 2024
In 2024 I made and released 9 games. I also started work on but did not finish about 5 that I can remember.
Compared to 2023 my games in 2024 were a lot more comedic, with two Mazza entries and two Politics games. It’s safe to say I got a lot of mileage out of fart jokes this year. Out of the 9 games, 8 scored above 4.00/5.00 with only Politics USA letting the side down. That said, it was still voted 4th best of the month for September. On that note, 3 of these games were voted by you into the top 5 games of the month they were released (Mazza, Politics, Politics USA) and MÆRE II placed 2nd in the Newgrounds Spooktacular.
I think my favourite games I’ve made this year are the Mazza ones. Those were a lot of fun to make. Stay Indoors was my second favourite.
As much as I like the Politics games the issue is that these are going to age terribly. I can’t see anyone picking this up again next year for example.
MÆRE II is an interesting one. I think I improved the gameplay significantly but the ghosts themselves are not as scary as in the first game. I think in MÆRE III I’ll aim for a combination of the two styles and hopefully get it perfect.
Stay Indoors I love the atmosphere I made in this game. The problem was emulating the ZX Spectrum style and trying to follow the limitations of that hardware. Which was not as easy as it sounds.
Bastard Aliens I made in just a few hours and it’s my highest rated game on the site haha. I’d like to make more arcadey experiences in 2025. Games similar to this.
I also made a new Gravoor and Pumpkin's Sky Tea this year. Gravoor Infinity is the best one I think but I'm kind of done with this series I think.
In this game you played as a Dad whose daughter has been possessed by a demon and because of all the rigmarole involved in getting an exorcism from the Catholic Church you decide it can’t be that hard and will have a go yourself.
The gameplay was split into two parts. Investigation and exorcism. In the investigation phase you would use a computer to look up how an exorcism is performed and order or collect tools from around the house to perform it. The better the tools you get and the more research you’re able to do the stronger you will be in the exorcism phase. However the longer you spend prepared the harder the boss fight with the demon will be.
The exorcism stage was a boss fight against the demon using the tools/knowledge you’d acquired in the previous stage.
I parked the game for a very sad reason, we had a suicide in the family whilst I was making it and when processing that I decided I wanted to make something much more light hearted and silly. That game was Mazza.
A lot of the assets I made for this ended up getting used in MÆRE II.
Crackhouse of Illusion was the original Mazza 2. It involved Mazza exploring the titular Crackhouse looking for his brother Lewie G as it’s almost time for him to come home for his tea.
The game was a parody of Castle of Illusion and in the game the Steamboat Willie Mickey Mouse was the landlord. A running joke was that he was grumpy about people making cheap horror movies about him now that hes in the public domain, before immediately doing something profane such as asking Mazza to help him boof cocaine (complete with minigame were you thumb it into his ass.) The game would have probably required an A rating.
As in the real Castle of Illusion the rooms in the crackhouse would take Mazza to different fantasy worlds. Such as a medieval world where Mazza would have to fight a shit breathing dragon to save a Princess, Castle Knobferatu and an Egyptian themed level (because in the 90s it seemed like every game used to have a random Egypt level thrown in.) Along the way of course, various British characters would show up so the series didn’t lose its character.
I was making this immediately following Mazza 1 and the game was huge, with 10 levels and boss fights. At one point I decided to take a break and make something else, but then I never went back to this version of the game. I will probably finish it one day, but I’d want to introduce the engine improvements I made in Mazza Claus so at this stage it might just be better to remake from scratch.
This was a game about setting up units and watching them fight. It was a pretty passive experience and I didn’t spend a lot of time on it. I’ll probably do something with it one day.
This was a game about holding in a fart during a moment of silence. It’s basically done but I decided to park it because that would be yet another fart game I’ve made this year. Also @Sjhillustration is working on something similar except that its a thousand times funnier and more clever. So I binned it.
A remake of a game I made 20 years ago. It’s essentially just track and field but you’re cycling penny farthing bikes. I didn’t do much with it and the game is very basic. I’ll use it for something at some point I’m just not sure what yet.
This was a port of Pumpkin’s Sky Tea for GameBoy. I was making it to experiment with GameBoy development. I found that GameBoy dev probably isn’t for me haha.
I have ideas for other Pumpkin games I’d like to make in different genres. So even if I never finish this game it won’t be the last Newgrounds sees of him.
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I already have a rough idea of the games I am going to make in 2025 but plans can definitely change. So keep up with me on here and BlueSky if you want to stay up to date: https://bsky.app/profile/chris.newgrounds.com
Also if you've not played it yet check out my latest game Mazza Claus! Personally I think its very funny but I'm biased. Let me know in a review or in the comments on here what you think of it.
Oh yeah and one last thing, there MIGHT be one last game I release before the new year haha.
Posted by Chris - December 12th, 2024
If you play it be sure to let me know what you think of it! I've pretty much been tied to the desk for a month making it so I'm eager to hear people's thoughts!
Mazza Claus is a Christmas themed sequel to Mazza, one of my most popular games released earlier this year.
Posted by Chris - November 30th, 2024
Mazza Claus is coming out on Newgrounds around mid-December. It started out as a single level Christmas themed Mazza game to round out the year but its ended up ballooning into a game thats just as big as the original game.
As you'd expect from a Mazza game, Mazza will travel through The Rotherham Kingdom on Christmas Eve encountering a whole host of outrageous characters. The game is probably more crude than the original game, and hopefully just as funny.
The game is still in development, so should look a lot more lively when I'm done. Look out for the game next month (Probably around the 13th)
Posted by Chris - November 14th, 2024
Been thinking a bit about the different projects I want to work on in 2025. I've got a big notebook full of things I want to do but I'm also wondering what kind of games users on here would like to see more of?
This year I've put out 8 games so far, have 2 I'll probably wrap up before the end of the year and have parked like 4 that I aim to get back to at some point. Next year I think I might put out less but bigger games.
As for the remainder of 2024, I have a couple of things on the go. I've got that Pumpkin GameBoy game I'm making which is pretty clunky if I'm being honest. Learning my way around the hardware and its limitations is making implementing simple functions quite time consuming and those who know me know that I like to get things done fast. I don't know if GameBoy dev is going to be something I get deep into haha but oh well it was a nice change of pace and its been fun to load it up on a flash cart and show people. I'll probably stick that up here at some point along with the ROM.
The final thing I have is a Christmas Mazza game that I'll release in December. Its not Crackhouse of Illusion, but I still intend to finish that game at some point.
By the way, I'm going to try to make more of an effort with my social media going forward, I've said this before and its something I really suck at but if you'd like to follow me on BlueSky I'll be trying to post more updates on my projects over there as well as here on Newgrounds. Follow me here: https://bsky.app/profile/chrisgray.bsky.social
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Posted by Chris - November 5th, 2024
I’m making a handheld port of Pumpkin’s Sky Tea for GameBoy. I’ve been thinking a lot about how back in the day with a lot of games you’d have the main game at home on consoles and then a handheld version that captured as much of the essence of that game as possible but with smaller resources to work with. I’d like to try making a few of these handheld companions for my own games that I’d be able to distribute as a ROM for you to play on emulators or if you have access to one a flash cart like I’m doing here.
Its fun trying to get the most out of the limited resources since thats not really something I have to worry about with my bigger games.
Here is Pumpkin as he appears on the hardware.