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Chris
Chris @Chris

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Sheffield, UK

Joined on 9/17/04

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Chris's News

Posted by Chris - 10 days ago


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Mazza Claus is coming out on Newgrounds around mid-December. It started out as a single level Christmas themed Mazza game to round out the year but its ended up ballooning into a game thats just as big as the original game.


As you'd expect from a Mazza game, Mazza will travel through The Rotherham Kingdom on Christmas Eve encountering a whole host of outrageous characters. The game is probably more crude than the original game, and hopefully just as funny.


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The game is still in development, so should look a lot more lively when I'm done. Look out for the game next month (Probably around the 13th)


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Posted by Chris - 2 weeks ago


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Posted by Chris - 1 month ago


Been thinking a bit about the different projects I want to work on in 2025. I've got a big notebook full of things I want to do but I'm also wondering what kind of games users on here would like to see more of?


This year I've put out 8 games so far, have 2 I'll probably wrap up before the end of the year and have parked like 4 that I aim to get back to at some point. Next year I think I might put out less but bigger games.


As for the remainder of 2024, I have a couple of things on the go. I've got that Pumpkin GameBoy game I'm making which is pretty clunky if I'm being honest. Learning my way around the hardware and its limitations is making implementing simple functions quite time consuming and those who know me know that I like to get things done fast. I don't know if GameBoy dev is going to be something I get deep into haha but oh well it was a nice change of pace and its been fun to load it up on a flash cart and show people. I'll probably stick that up here at some point along with the ROM.


The final thing I have is a Christmas Mazza game that I'll release in December. Its not Crackhouse of Illusion, but I still intend to finish that game at some point.


By the way, I'm going to try to make more of an effort with my social media going forward, I've said this before and its something I really suck at but if you'd like to follow me on BlueSky I'll be trying to post more updates on my projects over there as well as here on Newgrounds. Follow me here: https://bsky.app/profile/chrisgray.bsky.social


===


Some final questions then for you to help me with:


1. What kind of games would you like to see more of on Newgrounds?


2. What is your favourite game that I released this year?


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Posted by Chris - November 5th, 2024


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I’m making a handheld port of Pumpkin’s Sky Tea for GameBoy. I’ve been thinking a lot about how back in the day with a lot of games you’d have the main game at home on consoles and then a handheld version that captured as much of the essence of that game as possible but with smaller resources to work with. I’d like to try making a few of these handheld companions for my own games that I’d be able to distribute as a ROM for you to play on emulators or if you have access to one a flash cart like I’m doing here.


Its fun trying to get the most out of the limited resources since thats not really something I have to worry about with my bigger games.


Here is Pumpkin as he appears on the hardware.


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Posted by Chris - November 4th, 2024


What with tomorrow being the election and all, now seems like a good time to check out Poltiics USA if you haven't already. It was voted 4th best game of the month in September and works on both desktop and mobile devices.



In other news, I've been trying my hand at a bit of GameBoy dev. I haven't got a lot to show for it at this stage, but I'll hopefully be able to deliver a completed project on the format at some point in the near future. Not promising it'll be anything particularly ground-breaking though haha.


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Posted by Chris - October 31st, 2024


Stay Indoors has placed 18th out of 560 entries in ScreamJam 2024.


Given the number of entries this was a great result!


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If you've not played it yet, play the latest version here on Newgrounds. Perfect gaming for Halloween!



If you're looking for further Halloween games to play, check out my MÆRE series if you haven't already.



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Posted by Chris - October 28th, 2024


This month I released two horror games. MÆRE II and Stay Indoors. Both received a really positive response and I’m extremely happy about that! Horror is one of my favourite genres and I thought I’d take some time to share some of the horror media that influenced and inspired these games.

 

 


Ghost Watch


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Ghost Watch was a British TV movie that was made to look like a real live broadcast. This was before Blair Witch had come out and made the concept of found footage was widely understood. The plot is that recognisable British TV presenters at the time are filming a live investigation on Halloween night into a reportedly haunted house in a British suburb, only for the ghost to wind up being both real and extremely dangerous.


Ghost Watch’s strength for me is that it’s a haunted house movie set in a very typical British home rather than a mansion or some other location.


When the movie first aired in 1992 it triggered a bit of a War of the Worlds moment and the BBC were hit with thousands of complaints because viewers believed the events were real. Apparently my wife's step mother even called the cops when it was on trying to get them to go over to the house in the movie she was so convinced that people were in real life danger.


One of my favourite things about the movie is how they explain the increasingly horrific events. A character figures out that all of the people watching at home are feeding the ghost energy through their fear. Originally I wanted to do something like this with Stay Indoors. I wanted to give the impression that this haunted game finding its way onto the internet has resulted in the entity behind it becoming more powerful as players playing the game was serving as a global séance. This would be conveyed by having the game become more and more distorted and disturbing in the week’s run up to Halloween before ultimately on Halloween night the game was essentially set in Hell.


However because it was for a game jam I didn’t really have the time to implement this, or figure out how to make the audience understand that they should keep coming back for the full experience without giving the game away. Perhaps next year after I've bottomed this out a little further I’ll revisit the concept for Spooktacular 2025!

 


Suspiria


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This is one of my favourite movies. Its about an American ballet student who gets accepted into a prestigious dance academy in Germany and finds that the academy is a front for a coven of witches. The 1977 version is best but the 2018 version is a good movie too and equally worth checking out.

 


Paranormal Activity


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When it first released, and before they watered it down with about 10 shitty sequels the original Paranormal Activity was a terrifying experience. It wasn’t afraid to make the audience wait for things to happen and to me this is scarier than constant pay offs as horror is in the anticipation. Paranormal Activity gave me the confidence to allow the MÆRE games to be as slow as they need to be.


I think the studios completely destroyed this movie with all the sequels delving into the lore and the new ending they added in (The alternative ending on the DVD was the original ending I believe, since its the one I saw at a festival before the film got picked up for wide release). I learned from this that sometimes its best to leave some questions unanswered or you risk taking away what makes them interesting in the first place.

 


The Nightmare (2015 Documentary)


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This is a documentary about sleep paralysis. When I was younger I had an experience with this myself that really shook me. This movie helped me to understand what exactly I’d gone through when this had happened. The movie reenacts people's accounts of sleep paralysis and the entities that they meet in these episodes. The documentary examines how many people's experiences are similar. This was another major influence on MÆRE.

 


I-Mockery – www.i-mockery.com


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Ok this isn't a movie, but when I was first getting into horror I would basically get all my recommendations from the articles on here. They’d do deep dives into more obscure movies and had articles highlighting their favourite scenes. The site really showed me the fun side of horror and I think I’ve watched basically every movie they ever featured at this point. Thanks for the education @Mockery !


To a lesser extent, Yahtzee from Fully Ramblomatic used to do a lot of articles on slashers before he became the Zero Punctuation/Second Wind guy full time. This was also a big education for me for horror movies.


The Nightmare (Painting)


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This is a 1781 oil painting by Henry Fuseli. Looking at this painting was I think what gave me the final idea for MÆRE and where the title comes from. The painting shows a demon sitting on a woman's chest whilst she sleeps. This demon is called a Mære, a malicious entity in Germanic folklore which walks on people's chests as they sleep bringing on nightmares.


 

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If you read this far then thanks for reading! I hope you’ll check out some of the movies I listed above and if you haven’t played them yet check out the games I’ve made. These were only some of the major influences on my work but there will be a lot of other things that I learned from.

 

 

I’ll be making some more horror games next year so be sure to follow if you’d like to stay informed of what I’m working on. I’d like to tackle the slasher genre at some point soon, as I’m a big fan of that. It will be a big undertaking but I have an idea for a sandbox slasher game. Sort of like Hitman meets Friday the 13th. It’ll be the biggest game I’ve made so far.


Which of my two games released this month did you prefer? MÆRE or Stay Indoors?


Also what kind of games, of any genre, would you like to see more of on Newgrounds? I’ve been thinking a lot about this as we get closer to the end of the year.


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Posted by Chris - October 13th, 2024



My mate Stu ( @sjhillustration ) has just released his first completed game project into the portal and it’d be great if people would check it out and drop him some feedback in a review.


Stu has been lurking here for a good 20 years now and has been involved to some extent in a lot of my own games. Hes actually the guy who came up with the title for my Gravoor series. Originally I was calling the quite frankly terrible title “Mouse Chaser”. Seeing him finally release his own game is really exciting for me haha.


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Posted by Chris - October 2nd, 2024


I was originally thinking of Friday for releasing MÆRE II but I ended up getting such a great response demoing the game to local game devs last night at our monthly meet up that I just decided why bother waiting? It’s already October after all!



The game is now available in the portal. Can’t wait to find out what you guys think of it.


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Posted by Chris - September 28th, 2024


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MÆRE II is almost finished. I'm aiming to release it at end of next week and I can't wait for you to experience it. It is a sequel to last year's MÆRE and addresses the most common feedback from the first game - mainly that you couldn’t lose and that a single playthrough was enough to see all that it had to offer.


Here is a link to the original game if you never played it:


MÆRE II is far more complex, with each playthrough offering unique events, adding substantial replay value. In addition to that the ghosts can kill you this go around, which really heightens the tension and stakes. All in all, this is shaping up to be a much better game than the first.


If all goes to plan this will be the first of two games I release during this year’s Halloween Spooktacular, which as a huge fan of the horror genre is my favorite Newgrounds event. In 2023 the original MÆRE game placed 4th in the games category, and I’m hopeful that MÆRE II will receive an even warmer reception from the community when it launches.


I haven't got much to share about my other project at this stage, but it will be a different style of game and potentially be even scarier than this one. Or at least it has the potential to be.


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