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Chris
Chris @Chris

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Sheffield, UK

Joined on 9/17/04

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Trying to re-invent Gravoor after 20 years

Posted by Chris - 1 month ago


This weekend I took a break from making Mazza 2 to participate in a game jam, for which I made a new Gravoor game. Despite only being made in a handful of days, I tried to really re-invent the series with this one.


I decided I wouldn’t make another Gravoor game until I could think of something different to do with the series. Aside from a few improvements to the way the game runs it’s basically been 20 years now (holy shit lol) of solving short labyrinths but I don’t think that this is what makes Gravoor fun. I think Gravoor is at its most fun when you’re moving quickly, not when you’re trying to squeeze through tight tunnels.


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Because of this I decided I’d experiment with taking the core gameplay and applying it to an endless runner. In this game there is only one endless stage that is procedurally generated and your goal is to travel as far as possible before your time runs out or you crash into a wall.


I’ve also included some new moves for Gravoor, such as drifting on sharp turns and shooting bullets to take out enemies.


I've just put the new game in the portal, so please check it out and let me know what you think, especially if you have played the old games. Do you prefer this kind of gameplay or the traditional gameplay as seen in the previous games. Would you prefer I just stop making these altogether haha?


Here is a link to the new one:


and here is the previous one to compare:


If enough people like the game I’ll continue to update it with more stage segments and power ups. It’s something fun I can just dip into every now and then when I’m taking a break from my bigger projects.



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